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Opinion on DOOM 2016

On the eve of Eternal, in this article I want to share my opinion about Doom 2016 and tell you what I liked and what I would like the developers to fix in the next part. Although almost every gamer who played it liked the game, there is still something to criticize it for, but let’s start in order.

Plot plot. You come to your senses on a Martian energy-mining base, in some kind of ancient sarcophagus, destroy several possessed people, put on your ancient armor and go ahead, organize the genocide of hellish creatures. As the story progresses, many interesting plot details will become known, both taking place on Mars itself, and details related to you, the executioner of doom. I highly recommend, if you haven’t played it yet, to read all the posts about the game’s lore. This will enhance your immersion and make the game much more interesting.
The gameplay immediately reminded me very much of the childhood game Painkiller and in this video I will compare it with it. Let me note that this is purely my association. Heavy driving rock music in Doom, I heard this a long time ago in Painkiller, a variety of weapons with several firing modes, I’ve already seen this somewhere, fights in improvised arenas, closed until you destroy all the enemies, were in Painkiller. In the Duma, even enemies fly to pieces it looks like, taking into account the fact that graphics technologies have become much cooler, but it’s still very similar!
In general, the gameplay is the same as I already said, you move through locations, shoot a small number of enemies until you enter an impromptu arena, where all the paths are closed and enemies come out of all the cracks. The passage further will open only after clearing this area of ​​enemies. Traveling through a location is always accompanied by a clear goal, for example, you need to prevent the opening of a portal from the underworld or find the necessary access key for a specific door; sometimes you have to use the remaining limbs of local personnel torn to pieces by hellish monsters to gain access. For example, to open a fingerprint-reading lock, you will have to tear off the hand of a found corpse and use it as a key.

New guns appear periodically. The arsenal is https://tournaversecasino.co.uk/ quite diverse and interesting. The most interesting thing begins when a significant number of weapons become available; on the move you often need to change one or another barrel, for each enemy or a certain situation. The developers implemented this aspect very coolly; in the heat of battle you are constantly working with your brain: which barrel to use, where to move, how many rounds? By the way, there is always not enough ammunition, for me personally sometimes it’s even a minus that I can’t get enough shots from one weapon or another.
You often end up losing when you make a mistake, get stuck in a corner, hesitate, or accidentally fall off a cliff. This makes the game more interesting, you try to fight with more thought and concentration.
But there is a main disadvantage in defeats in one aspect, which I would like to avoid in the next part, this is poor damage registration. When enemies hit you, you often don’t even notice, especially damage from behind. A frequent situation when I shot at an enemy in front of me and did not suspect anything, but it turns out that at the same moment I was being damaged from behind, and my HP reserve was decreasing.

The enemies are varied and interesting. Each type of enemy has its own fighting habits. Everyone needs their own approach and weapon. Some are taken out in one or two shots, while destroying others requires a lot of effort and a decent dozen rounds of ammunition.
Leveling up in the game occurs in four directions. In battle, weapon upgrade points are awarded, and accordingly they are used to improve it. By the way, there are also flying robots at the locations; after finding them, you can purchase attachments for existing guns. The chips of the found elite guards are used to upgrade their so-called Praetorian armor in five areas: environmental resistance, terrain scanner, equipment system, enhancement efficiency and agility. Found argon energy spheres are used to increase health, armor and ammo. And the last one is the runes acquired in rather difficult trials, which provide various useful skills from a larger radius of collecting items to faster brutal finishing.

Now it’s time to talk about graphics. If everything is clear with other aspects, in comparison with Painkiller everything is done approximately the same, but at a modern level, then there are shortcomings in the graphics, and specifically in the color scheme and level design. Moreover, at first I wanted to include not only the graphic design as a disadvantage, but also the level design in terms of the location of passages and rooms, when at the beginning of my game I could not understand where to go and what to do next, but then I turned to the map and realized that I just had to get used to it, after which over time you begin to navigate well.

So, the gamma is too bright and colorful, too much bright red eye-catching color. Don’t think that I’m saying that in general the graphics are bad, they are great, even I would say with a WOW effect when you just start playing, and I’m talking about those things that clearly become noticeable only after playing for a long time. Maybe it’s just me who thinks so, write your opinion in the comments. As for level design, the locations are very similar to each other. Same type Mars, bases. How nice it was to be transported to hell, after Mars at least some radically different place, there are breathtaking landscapes and architecture, for example in the form of a huge skull with horns. Let’s draw an analogy with Painkiller, everyone who played remembers an abandoned hospital, a cemetery, huge temples, ancient cities, caves, a castle and many other various locations. I really dream that the first part of Payne will be re-released with the same graphics, effects and animation as in Doom and of course I’m very glad that the events of Doom Eternal will take place on earth, which will possibly diversify the locations. The main thing is that the developers do not demonize the game world of the earth too much and do not repaint everything in a bright red color scheme.

Despite the disadvantages, during every contraction I felt drive and fun. I got goosebumps when the executioner of rock put on a helmet and flexed his fists to cool rock, these are all good qualities that are very rare, there is something to appreciate the game for. While playing through Doom, I noticed that you shouldn’t play it for too long at once, it soon starts to get boring, but its main advantage is that you still want to come back to it again and again. The genre itself of such old-school type of shooters implies this, periodically launch the game to crush crowds of monsters. There’s only a few days left until Eternal’s release, I can’t wait. I hope that it will come out even more exciting, varied and interesting.

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